My concern is that I need to beta-test, not only for bug-fixing but also for robustness under heavy player load in a room and also so I can get an idea of how much band-width the full game will take... The last thing I want is for the sponsors to release the game and for it to use so much bandwidth that I end up making a loss
I also need to beta-test so I can fine-tune the micro-transactions, to make sure the highest amount of people are actually converting to paid users.
Any advice is much appreciated!
Cheers, Paul.