I just started using ErrorLog (loving it!!!), but it seems the console write operations aren't thread safe:
>Error: CGameService:Update() error, update already running!
Exception of type 'System.Exception' was thrown.
>Error: CGameService:Update() error, update already running!
Exception of type 'System.Exception' was thrown.
>Error: CGameService:Update() error, update already running!
>Error: CGameService:Update() error, update already running!
Exception of type 'System.Exception' was thrown.
>Error: CGameService:Update() error, update already running!
Exception of type 'System.Exception' was thrown.
>Error: CGameService:Update() error, update already running!
Exception of type 'System.Exception' was thrown.
Is there some official bug filing/feature request system we can use?
Thanks!
-D
Forum ‹ C# ‹ WriteError not thread safe?
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Re: WriteError not thread safe?
Hey,
No sorry -- we don't have an openly accessible bug tracking system. The forum is the best place to post errors like this.
From your message i can't see any error that relates directly to PlayerIO, that is, it does not mention any PlayerIO class names or anything.
Writing to the console should be completely thread safe.
Can you make a small isolated example that reliably reproduces this error?
- Oliver
No sorry -- we don't have an openly accessible bug tracking system. The forum is the best place to post errors like this.
From your message i can't see any error that relates directly to PlayerIO, that is, it does not mention any PlayerIO class names or anything.
Writing to the console should be completely thread safe.
Can you make a small isolated example that reliably reproduces this error?
- Oliver
-

Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
2 posts
• Page 1 of 1