QuickConnect makes it easy to securely connect and authenticate towards Player.IO with users from third party user databases, like Kongregate and Facebook. Developers that don't have or want to set up a user database of their own can also use the Simple Users database that is part of the service.
Normally when using Player.IO, you would start by calling the Connect() method, identifying the user with an id and possibly an authentication hash. This authentication hash should be generated on your servers, to avoid users spoofing other users.
With QuickConnect, we provide integrations with common user databases so you don't have to setup or run anything on your own servers to generate the authentication hashes, while still allowing you to easily make secure, authenticated connections to Player.IO.
If all you want is an easy way for your users to be able to register and login to your game, with usernames and passwords that are unique to your game, QuickConnect for Simple Users is for you.
You can view a list of all users that have registered using this method in your game, and you can export this list at any time. This means that even if you start using Player.IO as a user database, you can move those users to your own database at any time - you own your users completely.
If you have a Facebook application - or you are using Facebook Connect - and want to securely connect to Player.IO with those users, you should use QuickConnect for Facebook.
This method works by validating the Facebook user credentials against the Facebook API, and returning a secure Player.IO connection.
Also, just like the Simple Users, you can list or export all your Facebook users at any time, to ease later migration into other systems.
Just like the Facebook method, this validates the Kongregate user credentials against the Kongregate Server API, and returns a secure Player.IO connection.
And just like all other methods, you can list or export all your Kongregate users at any time, so you can easily track the usage of your game, and later migrate to other systems.